Official Play, Under Your Banner
Sanction the events that carry your name, publish the format they run under, and get character-level balance data back from real competitive play — on a player relationship built from explicit, revocable consent.
An Official Presence, Not Another Listing
Your company — not a stand-in organizer account — is the entity that sanctions events and holds player consent. Sanctioning is granted, never self-declared.
- Three event tiers: Community, Sanctioned, and Official
- A badge naming your company on event pages, listing cards, and past results
- A sanctioned-only filter on your game's competition hub
- Only organizations your publisher account owns can set a tier — enforced in the database, not just the interface
Community events carry no badge — most events are not sanctioned, which is the point.
Running in Production Today
Everything in this section is live now. Work that isn't shipped is listed separately, further down the page.
Official Event Tiers
Community, Sanctioned, and Official tiers, with a badge naming your company on the event page, on every listing card, and in the historical record. Players can filter your game's hub to sanctioned events only.
Versioned Rules & Templates
Publish rules as immutable versions and pin one per event, so mid-season errata never changes a running competition. Templates let any organizer spin up your format with its structure, scoring, and legal pool intact.
Enforced Rules Acknowledgment
Registering for an event with a pinned ruleset requires the player to confirm they have read that exact version — blocked in the UI, re-checked in the database, and kept as a per-player record.
League-Grade Operations
Swiss, single and double elimination, round robin, ladders, GSL groups, and full league seasons — plus dual-division leagues, team leagues, check-in, and availability-based scheduling.
Character Balance Data
Win rates, Weighted Win Rate, a Bradley-Terry tier list, and a full matchup matrix per game system, computed from verified competitive results with forfeits and byes excluded.
Where Players Already Are
Per-competition Discord threads, competitor role sync, and match reporting via bot; an installable mobile app with push notifications; and Teo, an AI assistant that answers rules questions from your pinned ruleset version.
Balance Data You Can't Get Anywhere Else
Play-pattern telemetry for a physical game — which characters get picked, which win, and against what — without shipping a companion app.
- Character win rates and Weighted Win Rate, per game system
- A Bradley-Terry tier list that reads strength across the whole matchup graph, not just raw records
- A full matchup matrix with per-map breakdowns
- Win-rate and matchup CSVs, downloadable by any signed-in account under attribution terms
- Forfeits and byes never feed ratings, by design
Illustrative characters. Real tier lists hide anyone under 10 recorded games.
A Player Relationship That Survives Legal Review
Consent is explicit, per player, per publisher, and revocable. That's what makes the contacts you do get defensible.
- An unticked, optional checkbox at registration for your sanctioned events
- Opt-in is remembered for your company, so your other events don't ask again
- Players can revoke it at any time from their profile settings
- No bulk export of participant contact details — not a limitation to negotiate away, but the reason the consent holds up
- Account deletion, anonymization, and the consent lifecycle are already built
Leaving the second box unticked changes nothing about registration.
Not Shipped Yet
These are the active workstreams a launch partner would help shape. They're listed apart from everything above so there's no ambiguity about what exists today.
Contactability reporting
An aggregate view of how many participants per event have opted in to hear from you. The consent data model is live today; the reporting surface is being built.
Template lock enforcement
Prescriptive template sections are recorded today but don't block anything yet. Making them binding for community organizers — while your own staff keep full control — is next.
Cross-org sanctioning
Today a publisher sanctions events run by organizations it owns. Extending your badge to independent stores and community organizers is planned, with the same granted-not-self-declared control.
Multi-game expansion
The game-system layer — character rosters, per-game stat schemas, per-game hubs — is built and proven on its first title. Onboarding the next wave of games is the current program.
Free-for-all formats
Three-to-five-player formats: the data model has shipped, the reporting interface is in design. First target is publisher-official multiplayer play.
Official-support tier
A paid partnership package covering sanctioning at scale and priority format support. Its shape and pricing are being defined with our first partners.
What a Partnership Adds
The platform is self-serve for organizers. These are the things that only happen when we work with you directly.
Dedicated Support
Direct access to our team to get your format, rulesets, and organizers onto the platform.
Brand Protection
Sanctioning is granted by you, never claimed by an organizer. Only organizations your publisher account owns can mark an event official.
Format Onboarding
We encode your organized play as templates and hosted rulesets, so community organizers reproduce it correctly by default.
Bring Your Organized Play Onto the Platform
Tell us how your program runs and we'll map it onto what's already live — sanctioning, templates, hosted rules, and the balance data your design team wants back.