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Documentation

Match Reporting

Learn how to log matches and report results on Tabletop League.

Logging a Match

To record a game:

  1. Click Log Game in the navigation
  2. Select the match type:
    • Competition Match - Part of a tournament or league
    • Casual Game - Friendly match outside of events

Competition Matches

For tournament or league games:

  1. Select the competition from your active events
  2. Choose the round (if applicable)
  3. The opponent will be pre-filled from pairings
  4. Enter the result:
    • Winner selection
    • Final score (if applicable)
    • Game-specific details

Casual Games

For friendly matches:

  1. Select the game system
  2. Search for your opponent (they must have an account)
  3. Enter match details
  4. Both players must confirm the result

Game-Specific Details

Depending on the game system, you may record:

  • Fighter/Character Selection - What each player used
  • Maps Played - The stages or scenarios
  • Round Scores - Individual game results in a series
  • Notes - Optional comments about the match

Result Confirmation

Match results typically require confirmation:

  1. One player submits the result
  2. The opponent receives a notification
  3. They confirm or dispute the result
  4. Confirmed results are finalized

Note: In some tournaments, organizers can directly enter results without player confirmation.

Disputes

If there's a disagreement about a result:

  1. Click Dispute on the pending result
  2. Add a note explaining the issue
  3. The tournament organizer will review and resolve
  4. Both players are notified of the decision

Editing Results

Once confirmed, results can only be edited by:

  • Tournament organizers (for competition matches)
  • Both players agreeing (for casual matches)

Contact the organizer if you need a correction.

Deleting matches

Sometimes a match needs to come off the record entirely — duplicate logs, wrong opponent, or a friendly that never actually happened. Deletion is available for friendly competitions only; ladder and tournament matches can only be removed by organizers.

Because a completed match belongs to two players, deletion can't be unilateral. There are three paths:

1. Reporter undo (1-hour grace window)

If you reported a match and your opponent didn't actively verify it (it auto-completed after the verification window expired), you have one hour from auto-completion to delete it without asking. Useful when you immediately notice you logged the wrong opponent or duplicated a match. Your opponent gets a notification so they're not caught by surprise.

If your opponent explicitly verified the result, you don't get the undo path — use the deletion request flow below instead, so the opponent can confirm. This prevents the result from being scrubbed solo after the opponent already accepted it.

2. Mutual approval request (default)

For everything else, hit Delete match in the match's actions menu. We record a deletion request and notify your opponent. They can:

  • Approve — the match is removed and standings update
  • Reject — the match stays on the record
  • Do nothing — after 7 days the match auto-deletes

You can withdraw your own request at any time before they respond.

3. Organizer override

Organizers and admins of the friendly's hosting org retain unconditional delete authority — they can clean up a match at any time, including ones in DISPUTED status that the player flow doesn't touch.

State at a glance

| You are... | Match is... | Result | | --- | --- | --- | | Reporter | Auto-completed within the last hour | Hard delete + opponent notified | | Reporter | Opponent-verified | Deletion request created; opponent has 7 days | | Either participant | Completed (any age) or pending verification | Deletion request created; opponent has 7 days | | Either participant | DISPUTED | Disabled — ask an organizer | | Organizer / admin | Anything | Hard delete (bypasses the request flow) |

Reopen vs. delete

If the only thing wrong is the score or winner, ask the reporter to use Reopen instead — it preserves the match record and lets the result be re-entered. Reopen is currently organizer-only; contact your organizer if you need it. Delete is the right tool when the match shouldn't exist at all.

What happens after deletion

  • Standings, head-to-head records, and competition stats recalculate automatically.
  • The audit trail of the request (who asked, when, why) is kept by your organizer for review.
  • An organizer can recreate the match if a deletion was abusive.