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Documentation

What's New

Everything we've shipped, newest first — one edition per release.

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  1. October 30, 2026

    A home for your friendlies, faster rematches, and top rated players

    Log Game is there for every signed-in player, your friendlies have their own page, a rematch takes a few taps with your last game filled in, following players is free, the Players page leads with the top rated players, standings show the essentials with full stats one tap away, byes and forfeits no longer look like a 0–0 game, and Team League fixture cards show the result at a glance.

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  2. October 27, 2026

    A Manage area built around running your event

    The organizer's Manage area now has one Inbox, a Dashboard that lists what needs you, settings that show only the features you use, and bulk Approve and Drop on Participants; Teo's answers no longer load images from other sites; and some older competitions' tabs now match their stages.

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  3. October 23, 2026

    Time-zone offsets that follow daylight saving

    Time-zone pickers show each zone's offset as it is today, so it stays right when the clocks change, and the sign-up page no longer shows a setup notice.

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  4. October 22, 2026

    Organizer results are final, invite links show the event, and stats count draws

    Results an organizer enters for other players are final straight away; starting a competition now opens its first stage; invite links show the event before you sign in; Players and the leaderboard follow the game you're in; competition stats count draws in games that have them; and events without a draft can publish.

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  5. October 20, 2026

    An inbox for Teo's suggestions, and competitive stats

    Organizers get an inbox where Teo's suggestions wait for their approval, a health check for their competition and a morning digest of what's waiting; stats now separate competitive play from casual friendlies; the results export is free for everyone; and Team League organizers get draw slots, adjustable bans and club logos.

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  6. October 13, 2026

    Team League fixtures step by step, and a Lock you can check first

    Team League fixtures now walk you through lineups, draft, assignment, boards and result; organization ratings count every event; times always show in your own time zone; drafts can't get stuck choosing a leader; and leagues with divisions get a draft schedule to check before publishing, timezone groups that stay close together, and seed bands.

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  7. October 1, 2026

    Ladders that close on time, and Team League fixtures that show your next step

    Ladder and open competitions now close at their listed end time, shown in your own time zone, and finish by themselves about an hour later; Team League fixtures show each captain their next step and reveal lineups live on both screens; and on a phone the site has one top bar instead of two.

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  8. September 29, 2026

    Team League sign-ups move to the season page

    Joining a Team League season now happens on the season's own page, organizers can cancel matches nobody is going to play, league pages show every club from the moment divisions are set, each organization's teams have a page of their own, and the site makes better use of a phone screen.

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  9. September 24, 2026

    Practice drafts from your own events

    Finished results are locked for every kind of match, your opponent is notified when you log a friendly and you can set when it was played, organizers can start the next Team League season in one step, the friendly draft picker now offers the settings of your own events, the keyboard focus ring and faint text are easier to see, Teo gives shorter answers next to cards while its competition insights stop getting the numbers wrong, Teo's Take now opens with a short read of the whole competition and leads the Discord briefing, team captains can open their team's manage page again, ladders in Double-Handed and Succession Duel events now move players up, Team League setup is simpler, and Teo's answer cards show only what's meant for you.

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  10. September 22, 2026

    Season points, your way

    Seasons can now use an event's own points as the season points, add a bonus for where players finish, and show every player where their total came from — plus team-league notices that reach every club.

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  11. September 19, 2026

    Team leagues, on the platform

    Clubs enter seasons with their own rosters, captains manage their teams, the create wizard makes a team league in one step, and rounds run on sealed lineups with an automatic ban board — plus a self-healing draft board and stricter registration.

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  12. September 14, 2026

    Seasons, match history, and rejoining

    Season pages list their events again, every game's match history loads, organization owners and admins can delete their own competitions, and rejoining a competition no longer lists it twice.

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  13. September 7, 2026

    A steadier draft, and playoffs seeded right

    Live drafts resolve the moment both players are in and every draft now has a clock, playoff brackets seed group winners ahead of runners-up, and saving a competition as a template finally works.

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  14. August 31, 2026

    Knockouts, trusted results, and searchable docs

    Single-stage knockouts became playable, match results gained a report-and-verify trust layer, and the documentation got a ⌘K search that jumps to the exact section.

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  15. August 24, 2026

    Reporting for every seat

    2v2 party members can now report match results straight from the Discord bot — every seat at the table, not just solo players.

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  16. August 22, 2026

    Verdicts, health, and 2v2 set right

    Teo now proves who's clinched and who's eliminated, ending health is recorded on every result with defeated fighters marked everywhere, 2v2 matches work end to end — visible, confirmable by the opposing pair, with notifications that arrive — succession duel scores now count every fallen fighter, mutual knockouts included, and the public API reference is back online.

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  17. August 17, 2026

    A week of new formats

    Official Blitz brackets with pods that fit your turnout, public score adjustments, double-handed play, full succession-duel reporting with a casual quick-log, best-of-three ladders with corrected place numbers, and a redesigned Discord match card.

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  18. August 13, 2026

    Free-for-alls, 2v2 teams, and invite-only events

    Log free-for-all games with any number of players, enter 2v2 competitions with a partner who actually agreed to it, and run competitions that are unlisted or invitation-only.

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  19. August 8, 2026

    Faster pages, and a wave of fixes

    A rebuilt page-serving pipeline makes navigation feel immediate, plus fixes across competitions, Match Explorer, scheduling, ladders and Teo.

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