October 22, 2026
Results an organizer enters for other players are now final straight away, and starting a competition opens its first stage so players can log matches. Invite links show the event before you sign in, Players and the leaderboard follow the game you're in, competition stats count draws in games that have them, and events without a draft can publish.
Draws count as draws. In games that have draws, like Gudnak, a competition's Statistics page no longer counts a draw as a loss. A draw is worth half a win in the win rate, so a hero at 1 win, 2 losses and 2 draws shows 40%, and half a win's credit in the weighted score. Games without draws, like Unmatched, show the same numbers as before.
Highlights need 3 games. Highest Win Rate and Statistically Best only pick a hero with at least 3 games in the competition. Until one has, the card reads Not enough data (3+ games).
Head-to-head for this game. The head-to-head strip on a match page now counts only matches in that match's game, and says so: Head-to-head in Gudnak. A Gudnak match no longer shows your Unmatched record against the same opponent.
My Competitions shows what you entered. The friendlies a game keeps behind the scenes no longer appear in My Competitions on your dashboard, feed and competitions page, or in your dashboard's competition count. Each competition's badge shows its real type, so an open competition says Open instead of Ladder.
New heroes and maps reach friendlies. When a game adds official heroes or maps, they're available in friendlies right away. Before, a new hero could be missing from the friendly result form until someone added it by hand.
Draws in the details too. A hero's deep dive shows a draws column once it has drawn games, a faction's record explains when its games played and its win/draw/loss don't add up (for example, forfeits), and Teo's insights count a draw as half a win.
Friendlies on your profile. Your profile's competition history labels your friendlies as Friendlies instead of Open.
Stream thumbnails show. Live YouTube and Twitch streams and past broadcasts now show their thumbnail on stream cards and in a competition's recent activity.
Players and the leaderboard follow your game. On a game's pages, Players shows that game's players and the header links to that game's leaderboard, such as Gudnak Leaderboard, so picking Gudnak no longer lands you on Unmatched rankings. Leaderboard on its own asks you to choose a game.
Invite links show the event. Open an invite link while signed out and you see the competition's name, who's hosting it and its dates, with Sign in to accept. Pasted into Discord or a chat, the link previews the event too. An invite to a competition only its members can see still shows nothing until you sign in.
Required registration questions. Registration no longer lets you submit with a required question unanswered; the question says what's missing. If you register through the Discord bot for a competition with required questions, the bot sends you a link to finish on the web.
Name and picture changes save. Changing your name or profile picture no longer fails for players with a long match history.
Team League fixture steps explained. Hover the five dots on a fixture card to see each step (Lineups, Draft, Assignment, Boards, Result) and where it stands, and each round has a key: ● done, ◐ under way, ○ open, ◌ not yet, amber when it needs the organizer.
Hero pools on phones. A competition's hero and map pools use the full width of a phone screen, in an even grid.
A header that fits tablets. On tablet-sized screens the top bar no longer runs off the side; links that don't fit move under More.
Your results are final. A result you enter for a match you don't play in is complete as soon as you save it, whatever the competition's match verification setting. The players are notified, and the match history shows that you entered and approved it. If you play in the match yourself, your opponent still confirms it, and a restricted organizer's results still go through verification. Entering Results
Create Match uses the stage's format. Create Match on a group now makes the match in the format set for that stage, like Generate All Matches already did, instead of always making it Best of 1.
Add Teo from Discord settings. Your organization's Settings →
Discord page now has an Add Teo to your server button and a Setup
guide link, and lists the steps in order: add Teo, run /setup in your
server, then come back to set a support role. Once a server is linked,
Add another server lets you link one more.
Discord Setup
Starting a competition starts its first stage. Start competition now also starts the first stage and adds everyone registered, so players can log matches straight away. Before, the stage stayed pending and nobody could report. Teo's health check also flags a competition that is live with no stage started.
Draft rules are optional. Draft rules configured on the setup checklist is now recommended rather than required, so free-pick and roster events can publish without one.
Settings save what they show. Fixed a settings dropdown, such as Players schedule matches, that could show one choice while holding none, so Save was refused.
Team League posts in Discord. Team League match posts show the
division, take the division's color and add the fixture score under the
games, for example Club A 3 – 1 Club B · Fixture · 4/6 boards. Other
match posts take their group's color again.