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Running a Team

If you captain a team in a team league, this page is your side of the season: getting your team set up, bringing your players in, entering a season, and picking who plays where.

Teams are permanent, seasons are not

Your team belongs to the organization that runs the league, and it stays put — the same team carries across seasons, keeps its name, logo and history, and has its own page at /o/your-org/teams/your-team.

Your season roster is separate, and you rebuild it each season. People can join and leave the team without touching last season's results.

That split is deliberate: a player who moves on doesn't disappear from the season they actually played.

Becoming a captain

There are two ways:

You founded the team. Create it from your organization's Team League page and you're the team owner — the highest role, and captain powers come with it.

Your organizer made you captain. For teams that already exist — including every team carried over from a previous league — the organizer assigns the captain. If your team played last season and nobody can manage it yet, that's why: ask your organizer to make you captain and the team is yours to run.

A team can have one owner and any number of captains. Both can invite players, enter the team into a season, and set the roster. Only the owner can transfer ownership.

Building your team

From your team's manage page, Invite player, then search for them by name.

Invitations are invitations — the player gets a notification and has to accept before they're on your team. Nobody is added silently, and nobody can add themselves to your team.

An invite can be:

  • Accepted — they join as a member and stay until they leave or you remove them.
  • Declined — nothing happens, and you can invite them again later. A decline isn't permanent.

Members stay on the team between seasons. You invite someone once, not every season.

Entering a season

When the organizer opens registration, open the competition and choose Enter your team.

Your entry goes to the organizer as pending — entering is a request, not a confirmation. The organizer approves each team, and you'll be notified when yours is in. Until then your team doesn't appear in the standings or count toward the league's capacity.

Only captains see this. If you're on a team but not a captain, the competition offers you Register as a free agent instead — see Team Leagues.

If your roster is short of the league's minimum when you enter, that's fine — the organizer can still approve you, and they'll see which teams are short so they can chase. Fill it during the registration window.

Setting your season roster

Once your team is approved, set the roster for the season. For each player you're fielding:

  • Board — 1, 2 or 3. Boards are the tiers your games are played at.
  • Main roster or substitute — mains are your expected starters, subs cover for them.

Most leagues ask for at least 7 players, with at least 2 on each board, so you can field six every round and still cover an absence. Your league's exact numbers are on the competition page.

One team per player per season. A player can only be on one team's roster in a given season. If someone already registered as a free agent, adding them to your roster moves that registration onto your team — it doesn't create a second one.

Free agents

Players can register for a season without a team. They go into a free agent pool, and the organizer places them onto teams that need players — you don't have to invite them first. Someone placed on your team this way joins it properly, so they're there next season too.

Leaving, removing, and the difference

  • A player can leave your team at any time. They don't need your permission.
  • You can remove a player from the team — except the owner, who has to transfer ownership first.
  • Taking someone off the season roster is different, and lighter: they stay on the team, they're just not fielded this season.

Neither one erases games already played.

Pulling out of a season is an organizer action, not a captain one. If your team can't continue, talk to the organizer and they'll handle it. That's deliberate: a team dropping out mid-season forfeits fixtures for every other team in your division and changes the table for people who had no say in it, so it isn't a button we give to one person.

Submitting a lineup

Each round, every fixture gets a lineup from both clubs: six places, 1a, 1b, 2a, 2b, 3a, 3b. Open your fixture from the League page — the card has a Lineups link — and fill the six slots.

It is sealed. Your opponent cannot see it, and you cannot see theirs, until both clubs have submitted. The moment the second one lands, both open together and everyone can see them. Until then you can change yours as often as you like.

The rules the form enforces, which are the league's not ours:

  • a Board 1 player plays only 1a or 1b, and a Board 3 player only 3a or 3b;
  • at most one Board 2 player may step outside 2a/2b in a round;
  • six different players, all on your season roster. A substitute is eligible — being a sub is about the roster, not about who can play.

The dropdowns only offer players who are legal for that slot given what you have already picked, and any rule your picks break is marked on the slots that broke it, live, before you submit. A refusal from the league itself is rarer and works differently: it names the rule but marks no slot, because it usually means your club's roster changed while this page was open. Reload and pick again.

The deadline is shown on the page and is a fixed number of hours after the round opens. If you miss it, nothing is picked for you and no lineup is invented — the fixture goes to your organizer, who can still enter or approve a late one. Chase them; it does not resolve itself.

Once lineups are open, only the organizer can change one, and every change is recorded with a reason you will see.

Bans

Fighters and maps can be banned for a round or a stretch of rounds — some by the organizer, some automatically from the previous round's results (a fighter that won too much, a map that was played too often). The Bans section on the League page always shows what is in force right now, with the reason, and the division page keeps the full history. It is public, so check it before you plan a draft.