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Player Ratings

Give your community a skill leaderboard built from the matches played at your events — a "house ranking" for your scene, separate from each player's platform-wide rating.

Turning on ratings

Ratings are configured per game system under Settings → Ratings (/o/<your-org>/settings/ratings). For each game system you run, pick a rating model:

  • Glicko-2 — a modern system that tracks both a player's skill and how confident it is, shown as 1650 ± 85. Best for most communities. See Stats & Rankings for the full player-facing explanation of Glicko-2, rating deviation, and provisional ratings. A Glicko-2 board also grows a player's ± for each full 30 days they go without a rated match on it (their rating number never drops); after about two years away a player is provisional again. See Time away from rated play.
  • Elo — the classic single-number system, if you prefer something simpler.

Only organization owners and admins can change this.

Which competitions count

Once you've picked a rating model for a game system, every competition your organization runs in that game counts toward your board, including the matches already played. You don't have to ask anyone to switch it on. Members-only competitions never count, and neither do friendly games. Unlisted competitions count unless you exclude them.

Completed one-on-one matches update ratings. Forfeits and byes never do: a walkover win or a scheduling no-show moves no one's rating. (Competition standings are separate: forfeits still cost standings points there.) Team League boards don't feed organization ratings either.

Leaving a competition out

Under Settings → Ratings, each game system you've set up lists its competitions. Each one reads:

StateWhat it means
CountsIts matches feed your board. Turn its switch off to exclude it
ExcludedYou left it out, for example a casual side event. Turn its switch on to count it again
Not eligibleIt can't count, with the reason underneath, such as Members-only or Friendly matches

Excluding or including a competition recalculates your ratings by itself, usually within a minute. Changing a game system's rating model does the same.

An unlisted competition that counts is named on your public ratings page, so the list marks it with a reminder. Exclude it if you'd rather keep it off that page.

Your board and Tabletop League's global ratings

Your organization's ratings are separate from the global ratings every player has across Tabletop League. Which competitions count toward global ratings is decided by Tabletop League, not by organizers, and those competitions carry a Rated badge. In your competition list they show a Global chip. A competition can count toward your board, the global ratings, both or neither.

Viewing the leaderboard

Once a game system is configured and rated matches have been played, a Ratings button appears on your organization's page, along with a short Player Ratings preview of the current top five. The full board lives at /o/<your-org>/ratings:

  • Rankings: every rated player, best first, with their rating and games played. Players are shown by their display name.
  • Rated competitions: the competitions whose matches have fed the board, so members can see exactly what counts. A competition appears here once one of its matches has been rated, so a new competition shows up after its first rated match.

Exporting to CSV

Owners and admins see an Export CSV button on each game system's board. It downloads the full ranked list — rank, player, username, rating, rating deviation, games played, and last-played date — handy for prizes, seeding, or your own spreadsheets.

Players see their standing too

Every player's profile has an Organizer ratings section listing their rating at each organizer they play with, so they can track how they stack up in your scene specifically.