Team Leagues
Some competitions are team leagues: clubs face off across a season, and each club-vs-club fixture is decided by six individual one-game boards between their players. Clubs are sorted into divisions, and each division plays a round robin, so every club meets every other club in its division once.
This page is about following a season. To get into one, see Joining a Team League. To play a round, see Playing a Team League Round.
The tabs
| Tab | What's there |
|---|---|
| Overview | The season's page, with its summary, latest updates and registration |
| League | Each division's standings and fixtures, then the bans in force |
| Teams | Every club in the season, grouped by division |
| Statistics | Aggregate stats for the season |
| Matches | Every board played across the league |
| Updates | Announcements from the organizer |
The League tab
The League tab is the main surface. Under its title, one sentence says where the season stands, such as Round 3 of 5 · lineups due Tue, Oct 14, 6:00 PM · 12 of 35 fixtures decided.
If you're a member of a club entered in the season, a Your fixture row comes next: your club's current fixture, five small dots for its steps, and what it's waiting on. If your club owes something and you're a captain, the row has the button for it, such as Submit lineup. A seated player whose board is open gets Open your board, and everyone else gets Open. In a week your club has no fixture, the row says it has a bye.
Each division then shows its standings first, with the fixtures for the chosen round beside or below them. A fixture's card shows the score once it's decided, the five step dots while it's being played, and one line saying what it's waiting on. The dots are the fixture's steps in order: Lineups, Draft, Assignment, Boards and Result. A filled dot is done, a half-filled one is under way (one club is in, or some boards are played), an empty ring is open, a dashed ring hasn't started yet, and an amber dot needs the organizer. On a computer, hover over the dots to see each step's state; on any device, the info button beside the round's name shows this key. The Bans section comes last: one row per division, such as Premier · 26 bans, that you open to see the fighters and maps that can't be drafted in that division right now. Each one is shown as a picture with its name struck through, the round it's banned to (to R5) and the reason. A division with nothing banned says No bans.
Use the division and round buttons at the top to focus on one division or jump between rounds. Each choice changes the page's address, so you can share or bookmark exactly what you're looking at. By default you see all divisions and the round that's open (or, between rounds, the next one to be played). View division opens a division's own page, which keeps its full ban history.
Expand a fixture to see the individual boards inside it: who played whom, the result and the map. Press Fixture at the bottom of a fixture's card to open the fixture's own page. A fixture awarded to one club because the other withdrew shows W/O instead of a score.
If a round's fixtures can't be loaded, the division says so (These fixtures could not be loaded) rather than showing an empty round. Refresh the page in a minute.
The fixture page
Each fixture has a page that shows everything that's public about it, as it happens.
At the top is a scoreboard: both clubs, the score, and one line under it such as Division 1 · Round 3 · in play. A fixture settled because a club withdrew shows W/O instead of a score. A bar above it stays in view as you scroll and says where the fixture stands, such as Waiting on Stars' lineup or Boards in play: 3/6 done.
Under the scoreboard the fixture is laid out as five steps, in order:
- Lineups: the two clubs' lineups, once both have submitted. Lineups are sealed until then, so nobody sees one club's lineup before the other's is in.
- Draft: the fighters each club picked, in order, and the map for each board. If a club has disputed the recorded draft, this step says so.
- Assignment: which fighter each player takes, once both clubs have sealed theirs.
- Boards: the six boards, with each one's players, fighters, map and result. Each board links to its own match page, and a board's match page links back to the fixture (Round 3 · Stars vs Comets).
- Result: how the fixture ended and where both clubs now stand in the division.
The step that matters right now is open, and the others are folded to one line that says where they stand. Tap a step to open or fold it. When both lineups, or both fighter assignments, are revealed, the two clubs' rows slide together place by place. If you have reduced motion turned on, they fade in instead.
The page updates on its own while you have it open.
Standings
Standings rank the clubs in each division. Before any fixture has been played, clubs are simply listed by name, with no rank.
| Column | Meaning |
|---|---|
| Pts | League points: 2 for a fixture win, 1 for a draw, 0 for a loss, unless the organizer set other values |
| W-D-L | Fixtures won, drawn and lost |
| GW-L | Boards (games) won and lost |
| SB | Sonneborn–Berger score |
A fixture is won by the first club to win four of its six boards. If neither gets there, it's a 3–3 draw. Every board result counts toward game wins, including boards played after the fixture was already decided.
Only confirmed results count. A board whose result is still waiting for confirmation, or is disputed, doesn't move the table until it's settled.
Tiebreaks
Clubs level on points are separated in this order:
- Game wins (more is better).
- Head-to-head, for clubs still level on both points and game wins. A small table is built from only the fixtures between those clubs, ranked by points in those fixtures and then boards won in them. If some of them are still level, the same is done again for just those clubs. Head-to-head only applies when every pair of tied clubs has a finished fixture between them; a walkover counts as played, a cancelled fixture doesn't. Otherwise it's skipped.
- Sonneborn–Berger: the points of every club you beat, plus half the points of every club you drew with.
- Game difference: boards won minus boards lost.
When the season sets how many clubs go up and down, the promotion and relegation zones are marked in the table. The top division has no promotion zone and the bottom division no relegation zone.
The Teams tab
The Teams tab shows every club in the season as a card, grouped by division, with a filter when there's more than one division. Each card shows the club's players with its captain marked, each player's board and whether they're a main or a sub (Board 1 · Main), and the club's record and forfeits. The club's name links to its own page, which carries its history across seasons.
A club's page
Every club has a page of its own, with:
- the club's name and a short line such as UM League · 4 seasons · Premier this season;
- This season: the club's current fixture in each season it's playing, with its step dots and an Open link. If you're a member of the club, this is your Your fixture row instead, with the button for what you owe;
- Roster: the club's players for a season, with the captain marked by a crown, each player's board, and their games, wins and losses and forfeits. Pick another season above the table to see its roster;
- Season history: every season the club has played and how it finished;
- Recent fixtures: the club's three latest decided fixtures.
A club still on a season's waitlist doesn't list that season on its page until it's admitted.
Team-league games and your rating
Team-league games are tracked separately and don't affect your platform rating. A "Team League" section on your profile summarizes your team history and per-season record without folding those games into your ranking.
Related
- Joining a Team League: every way into a season
- Playing a Team League Round: lineups, the draft, boards and deadlines
- Running a Team: the captain's side of the club
- Stats & Rankings: how ratings work