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Documentation

Seasons

A season strings several competitions together into one standings table. Run a league in spring, a major in the autumn and a few one-day events in between, and the season keeps a running score across all of them — so there's a circuit champion at the end, not just a winner per event.

Each event in a season is an ordinary competition that runs exactly as it would on its own. The season sits on top: it decides which events count, how much each one is worth, and how results turn into season points.

What a season is — and isn't

  • A season is a scoring window. You pick the events, pick a scoring model, and the platform totals it up.
  • It doesn't change how any event is played. Stages, groups, brackets and match reporting are all per competition. If you want two events to be structured the same way, use a competition template; if you want their results to count together, use a season. You can do both.
  • The season applies its own points table. Each event's results are converted to season points using the season's scoring settings, so events don't need identical stage scoring to combine cleanly.
  • Team leagues are a separate feature. Club-vs-club seasons have their own divisions, fixtures and promotion/relegation — see Running a Team League Season. A team-league season can't be added to a scoring season as an event; only individual players score here.

Creating a season

From your organization page, open Seasons and choose New season.

FieldWhat it's for
NameShown on the season page and in the seasons list
URL slugThe season's address under your organization
DescriptionOptional intro shown on the public page
Game systemOptional; ties the season to one game
Start / End dateDisplay only — they don't open or close anything

A new season starts in Draft. Nobody's standings change until you activate it.

Adding events

Go to the season's Manage → Events page and pick any competition in your organization — running, finished or still in draft (the picker shows each one's status). Team-league seasons are the exception: they can't be added. You can add events at any point during the season, and remove one that hasn't been finalized.

Each event has a weight, defaulting to 1. It multiplies the season points a player earns from that event, so a major that should count double gets a weight of 2. Anything other than 1 shows as a badge (e.g. 2x) on the event row and on the public page.

A season needs at least one event before it can be activated.

Scoring models

Scoring lives under Manage → Scoring and can be edited while the season is Draft or Active.

ModelHow a player earns season points from an event
Event Points (pass through)Whatever the event's own standings gave them — so the event's bye, forfeit, per-game and score-adjustment settings all carry into the season unchanged. Two switches can take parts back out.
Placement PointsFrom their final placement in the event, using one of the placement formulas below, plus any participation points.
Match PointsFrom every match they played in the event: points per win / draw / loss, an optional bonus per game won, plus participation points.
Hybrid (Placement + Match)Legacy. Both of the above, blended: placement points × placement weight + match points × match weight (defaults 0.6 and 0.4). Event Points plus a Placement Bonus does the same job with less to configure.
Elo Rating / Glicko-2 RatingNo points at all — the season keeps a rating that is replayed from every finalized event's matches. The standings show Rating instead of Points.

Event Points (pass through)

This is the model to pick when you have already tuned an event's scoring and want the season to respect it. Each player's season score for an event is the points their event standings show — the same number on the event's own standings page — which already includes byes, forfeit wins, per-game points and anything an organizer adjusted by hand.

SwitchDefaultWhat turning it off does
Include game pointsOnDrops the points the event awarded per individual game
Include score adjustmentsOnDrops points an organizer added or removed by hand during the event

Participation Points are added on top, once per event played.

Because both switches default on, the same events can feed two seasons that differ by one toggle — a "Prizing Pool" season counting everything, and a "Scoring" season that ignores manual adjustments.

Placement Bonus

Available on every points model (not the rating ones): extra points for finishing in a given place, added on top of whatever the model awards. Enter a place (1), an inclusive range (2-3) or default for everyone the table doesn't name. A player with no final placement never earns a bonus.

So "Match Points, plus 10 for winning the event" is a Match Points season with a one-row bonus table — you no longer need the Hybrid model for that.

Placement formulas

FormulaPoints for a given place
Linear1st place points, minus a fixed step per place, never below the minimum (defaults: 25, step 2, minimum 1)
Exponential DecayBase × decay^(place − 1) (defaults: base 100, decay 0.85)
Field Size BasedField size − place + 1, so a win in a bigger field is worth more. The field size is the event's player count, but never below the base field size or above the cap (defaults 32 and 64).
Custom TableExactly the points you enter per place

Participation points are added once per event a player took part in, whatever their placement.

Placement comes from the final placements an event records when its stages complete — see Managing Events. In a dual-division league, only the Seed division's placing counts here; the Timezone division's matches still count under Match Points.

Match Points fields

FieldMeaning
Win / Draw / LossPoints per match result (defaults 3 / 1 / 0)
Game Win BonusExtra points per individual game won inside a match (e.g. each game of a best-of-three)
ParticipationPoints per event played, added once

Match Points count every match the player played in the event, across all of its stages — including drawn matches, which now score the Draw value. If you don't want draws to score, set Draw to 0.

The old Forfeit Penalty field has been removed: it never applied to any total. Use Event Points instead, where the event's own forfeit settings already price a forfeit.

Drop scores, minimum events and tiebreakers

  • Drop Scores — drop each player's lowest-scoring events from their total. Set how many to drop; a player is never dropped below one counted event. The standings show both the raw total and the adjusted total.
  • Minimum Events for Ranked Standings — players with fewer finalized events than this are listed in a separate unranked block at the bottom of the table rather than mixed into the ranking.
  • Tiebreakers — an ordered list applied when points are equal: Total Points, Adjusted Points (after drops), Events Played (more or fewer = better), Best Single Placement, Head-to-Head Record, Recent Form, Average Placement. Head-to-Head Record is recorded on each row but doesn't currently reorder the table; put another tiebreaker after it if you need a deterministic order.

Running a season

  1. Activate the season (Manage → Settings → Activate Season) once it has at least one event. Scoring stays editable.
  2. Finalize each event when it's done: Manage → Events → Finalize on the event row. Finalizing records the event's final placements from its completed stages, converts the results to season points, and recalculates the standings. Only finalized events count — an event that hasn't been finalized contributes nothing, however far along it is.
  3. Unfinalize if something changes (a corrected result, a late forfeit ruling). The event drops out of the standings until you finalize it again.
  4. Complete the season when the last event is in. If any events are still unfinalized you get a warning first — you can still complete, they just won't count. A completed season can be reopened to Active if you need to fix something, or archived once it's truly done.

Two things worth knowing:

  • Finalize after the event completes. Placements only exist once a competition's stages are completed, so finalizing an event that's still running gives everyone zero placement points for it (matches already played still count under Match Points). Unfinalize and re-finalize once it's over.
  • Finalizing is what computes the points. If you change the scoring settings or an event's weight after finalizing, unfinalize and re-finalize the affected events to recompute them under the new settings.
  • Players who dropped or withdrew aren't scored. Finalizing scores the event's current players only: anyone who dropped out or withdrew gets no season points for it and doesn't count toward the field size. Re-finalizing an event replaces its results completely, so a player who left after the event was first finalized loses that event's points when you finalize it again.

What players see

The season's public page, linked from your organization's Seasons list, shows:

  • Standings — rank, player, Points (or Rating for Elo / Glicko-2 seasons), events played, best placement, win–loss record and average placement, with the unranked block underneath when a minimum-events rule is set. Each player has a Points breakdown you can open to see what every event contributed, split into the model's own points, participation, any placement bonus and the event's weight.
  • Events — every event in the season with its status, a Finalized marker once its results are locked in, and its weight badge when it isn't 1.

What this doesn't do (yet)

  • No per-event scoring override from the UI — every event uses the season's scoring model, scaled only by its weight.
  • No stage scoping — every stage of an event counts toward the season. You can't yet say "only the playoff stage feeds the season", and in a group-plus-playoff event a player knocked out third in their group carries placement 3 into a Placement Points season.
  • Head-to-Head Record doesn't reorder tied players.
  • Team-league seasons can't be added to scoring seasons.