The draft picker on a friendly match now knows which events are yours.
Practice for the events you're actually in
When you set up a friendly match, the draft-rules picker offers a
Practice — Your events group: the draft settings from the events you're
registered in or organizing, ready to rehearse against a friend. That group
used to list every published event for the game, so the settings you wanted
sat among ones you had no part in. Now it lists only yours — including an
unlisted event you're registered in — with the events you organize at the
top, and it stays out of the way entirely if you have none.
Friendly matches
Finished results stay finished
Once a result is reported, the players in the match can confirm it, send it
back or dispute it, but they can no longer rewrite it. That now holds for
every kind of match: league and tournament rounds, brackets, ladders, Team
League boards and friendlies. If a finished result is wrong, your organizer
can reset or correct it. For a friendly, ask to delete it and log it again.
Match reporting
Your opponent hears about the friendlies you log
Quick-log a friendly and everyone else in the game now gets a notification:
your opponent, or everyone in a 2v2 or free-for-all, your teammate included.
Logging last night's game today? Choose Played earlier? and pick when it
was played, and your match history and head-to-head records use that date.
You can log games from the past year, but not from the future.
Friendly matches
Start the next Team League season from this one
Organizers can now start a league's next season from the Season tab.
Create next season from this one makes a draft season with the same
settings, divisions and organizers. Clubs don't carry over, so captains enter
again, and how each club finished this season feeds the new season's division
proposal. Team leagues
Easier to see where you are with a keyboard
Moving around the site with Tab now shows a clear ring around whatever is
focused: buttons, links, form fields, checkboxes, the header menus and their
dropdowns, the tabs on a competition page and the docs sidebar. Some of these
showed a faint ring before, and a few showed none. Clicking with a mouse looks
the same as before.
Text that's easier to read
We went through the site's dimmed and coloured text and fixed the places where
it was too faint to read comfortably, in both light and dark mode:
"TBD", "BYE" and eliminated players in brackets, and the initials on a
losing player's avatar, are now easy to read. They still look secondary.
In the draft pool, taken and banned fighters keep a readable name. Only the
art is greyed out, with the ban badge and strike showing which is which.
Error messages and win/loss/live colours are a little deeper in light mode.
Matchup tiers use three colours instead of five. The icon and label beside
each tier still tell "favored" from "counter".
Twitch labels use a readable purple, and the LIVE badge pulses its outline
instead of fading its text.
A few smaller touches
A critical framework security update was applied and is live. Nothing
changes in how the site looks or works, and there is nothing you need to
do.
Teo recovers cleanly from a broken-off reply. If an answer stops partway
because of an error, the half-finished reply is no longer saved to your
conversation, and Retry asks your question again instead of adding it a
second time.
Teo gets to the point, and gets the facts right
Shorter answers next to cards. When Teo shows you a card, such as
standings or a bracket, its own reply now stays to a sentence or two instead
of repeating what the card already says. Anything Teo has to tell you about
how it worked something out is still there. Answers to rules and how-to
questions are as full as before. Teo
Insights that don't get the numbers wrong. Competition insights no longer
say things like "7 of the top 5 fighters changed positions", call a match a
clean sweep when no game scores were recorded, show a rank of #0, or talk
about points on a ladder, where points aren't how you climb. A hot streak is
called "the longest active run" only when nobody else is level with it, and
players who have left a competition no longer appear in streak highlights.
You'll also see fewer near-identical highlights about the same match. New
insights follow these rules as they refresh.
Teo Insights
Teo's Take tells the story of your competition
A short read of the whole competition. The Teo's Take card on a
competition page now opens with two or three lines that connect what's
happening across the table, the groups and the latest results, above the
individual highlights. Teo can now mention recent form and how the standings
moved since its last update, and it only names people and numbers it can
point to in your results. A player who tops the table but has since left is
marked "(since withdrawn)". Teo Insights
The same story in Discord. If your competition posts Teo's Daily
Briefing to a Discord channel, the briefing now leads with those lines.
Written by a more capable model. Insights are now written by the same
model that answers your questions in Teo chat. New insights pick this up as
they refresh.
Clearer answers from Teo
No more notes meant for Teo. When you ask how a competition's format
works, Teo's answer and the format card no longer include instructions that
were written for Teo itself, such as how it should read the data.
Teo
It says which competition it picked, first. When your question could
mean more than one competition, Teo now starts its answer by saying which
one it assumed, so you can correct it before reading the rest.
Fixed
Team captains can open their team's manage page again. It had stopped
loading for every team. Organizers also see captain names on a team league's
Teams tab again. Running a Team
Point adjustments are listed again. When an organizer adds or removes
points, the adjustment shows again on the standings, stage and match pages
and in the manage view. The adjustments always counted toward the standings;
only the list explaining them had gone missing.
Ladders move in Double-Handed and Succession Duel events
On a ladder in a Double-Handed or Succession Duel competition, every
player stayed at Bronze 1★ however many matches they won. Their wins and
losses were recorded, but tiers and ladder positions didn't move. Those
ladders now count these matches like any other, and existing ladders have been
recalculated from the matches already played. Nobody got a flood of
promotion notifications for weeks-old games. From here on, promotions notify
as usual. Stages & Formats
Setting up a Team League season is simpler
Only the tabs you need. The Stages and Groups tabs no longer appear in a
Team League season's manage menu. The season's stage is built for you, and
divisions, fixtures and dates all live in the Season console.
Publish without draft rules. A Team League season no longer asks for
draft rules before it can be published. Team League matches don't use a
live draft.
The fighter pool is the season's legal set. When a captain records a
match's picks, the choices come from the fighters and maps in the season's
pool (minus that round's bans). Leave maps or fighters empty to allow all of
them. Team leagues
Removing a fighter from a pool hits the right one. The small remove
button on each fighter in a pool picker no longer reaches over its
neighbours, so a click near a fighter can't remove the one next to it.
Cleaner answer cards from Teo
When Teo shows a tiebreaker, advancement or rating card, or tells you it found
nothing for your question, the card now shows only what's meant for you.
Notes Teo wrote to itself about how to read the data no longer appear, and a
card that can't answer your question says where to look instead.
Teo