Team League registration moves onto the season's own page, league organizers
get safety nets and results that stay fair when rosters change, organizers can
cancel the matches nobody is going to play, ties in the league table are broken
head-to-head, captains hear about every round with its deadlines up front,
disputes go to the organizer, and the site sits better on a phone.
Joining a Team League season, all in one place
Everything about getting into a Team League season now happens on the
season's own page. It asks How are you taking part?: enter a team you
captain, start a new team, ask to join a team that's already in (its captain
decides, and an accepted player stays on the team for future seasons), or sign
up as a free agent for the organizer to place. Already on a team in the
season? You'll see Play for it, with nothing to ask. Organizers can add a
team to their season themselves, and a player can ask to captain an old club
that nobody runs any more. Teams are no longer created from the organization's
page. Joining a Team League
Cancel a match nobody will play
Organizers can now cancel any open match. Open the match's ⋮ menu on the
Matches page and choose Cancel match. A cancelled match has no winner,
doesn't count toward standings or ratings, and drops off the players' pending
lists. Its history is kept. That's different from a forfeit, which gives the
other player the win.
Finishing a stage clears out what's left, too. When you finalize a stage, the
dialog offers Cancel N unplayed matches, ticked by default. It leaves alone
any match with games recorded, picks entered or a draft under way. A stage that
was already finalized with matches still open shows a Cancel N unplayed
button on its card. Only a competition's organizers, the organization's staff
and site admins can cancel matches, and a cancelled match's draft can't be
joined or continued. Managing a competition
Team League pages from the first day
Divisions show their clubs as soon as they're placed. A season's league
page used to say "No clubs in this division yet" until the first round
closed. Now every division lists its clubs as soon as the organizer places
them, and its fixtures as soon as they're generated. Before any results, the table is in name order with
every club Unranked, and a team's page shows its division with its rank
and record still to come.
A new season opens on Round 1. The league board and ban list open on
the first round that hasn't closed, instead of the last round of the
season.
Every team in one place. An organization's Teams page lists every
club that has entered its seasons. Find it from All teams in the Team
League section of the organization's page.
A safer remove. Removing a player from a season roster now asks you to
confirm, and warns you if they're named for an upcoming board.
Team leagues
Safety nets for league organizers
See what's unfinished before you close a round.Close round… now
lists the fixtures that aren't decided yet, each linking to its fixture, and
asks you to confirm before anything happens. Closing still can't be undone.
Opening a round early asks first.Open now on the round calendar
confirms before the round opens.
Undo. Removing a ban or placing a free agent on a club gives you a few
seconds to Undo. Leaving the page saves it straight away.
Decline an entry, with a reason. A club waiting for approval has
Decline… beside Approve. Its captains are told, with your reason if
you write one. You also get a notification when a club applies.
A ban-review list you can clear. When a recompute flags a fixture for
Ban review, check its draft, then Mark reviewed to clear it.
Lineup and ban settings in one place. The lineup window, the lineup
reminder and the four ban numbers are now in the season's settings. Changing
the lineup window tells each captain their new deadline.
Running a Team League season
Fair results when rosters change
Named players stay put. Once a club submits its lineup, the players named
in it can't be removed from the roster, moved to another club or given a
different board until the round closes. An organizer can still make the
change, and gives a reason that's kept on record.
Each board counts for the club the player sat for. If a player moves
clubs later, the boards they already played still count for their old club.
Results match the reveal. A board's result can be reported once the
assignments are revealed, and its fighters and map have to match what was
revealed for that board.
Same rules for everyone at the table. An organizer who plays in a
fixture, as a captain or on either roster, plays it by the same rules as the
other players there.
Fairer Team League results
Captains can forfeit a board. If one of your players can't play their
board, you can forfeit it for them once the boards are revealed. The other
club confirms it like any other result.
Every board has a winner. A Team League board can't end in a draw, so a
drawn result is turned back when it's reported. A fixture can still finish
level at 3–3.
Head-to-head breaks ties. When clubs finish level on points and game
wins, their results against each other decide the order, as the league
rules say. If that still doesn't separate them, or they haven't all played
each other, Sonneborn-Berger decides. Past seasons' tables use it too, so a
few tied clubs have swapped places.
Withdrawing a club keeps reported results. When an organizer withdraws
a club, its boards that nobody has reported yet are cancelled. Results
already reported stay, ready to be confirmed or resolved as usual.
Standings count confirmed results. A board counts toward the standings
once its result is confirmed, not while it's waiting for the other side or
in dispute.
Withdrawing a club tells you what's left. After you withdraw a club,
the confirmation names the boards still awaiting a decision.
Team League rounds keep everyone posted
Captains hear when a round opens. When a round opens, on schedule or
early with Open now, each club's captains get a notice naming their
opponent, with the lineup, assignment and play deadlines up front and a
link to the fixture. Everyone else on the roster gets a short heads-up.
A nudge to play. Halfway through the round and a day before it ends,
players with a board still to play get a reminder.
Where you stand when a round closes. The round-closed notice gives your
club's result and when the next round starts. Captains also get the club's
place and points in the table.
Organizers hear about late lineups. When a club misses its lineup or
fighter-assignment deadline, the organizer gets a notice for each fixture,
naming both clubs and the late one.
Times in your season's time zone. Deadlines are set in the season's time
zone. Email, push and in-app notices show them in that zone, while the site
and Discord show them in your own. A season needs a time zone before
its fixtures can be published, and the organizer can set their own in one
click.
Disputes go to your organizer
When players reject each other's result three times, the match is marked
Disputed. In a competition, it now goes straight into the organizer's
resolution queue and the organizers are notified, so someone settles it. An
organizer who plays in that fixture leaves it to another organizer. A Team
League board shows up in the queue as, for example, Board 2a · Club A vs
Club B, and the preview before you complete a season lists each unfinished
fixture and what will happen to it. A disputed friendly
stays between its two players, since there's no organizer to settle it.
Managing a competition
Lineups due at the end of the day
New Team League seasons, including one made with Create next season, set
lineups due at the end of each round's first day: 23:59 in the season's time
zone. Organizers can pick a later day or keep a number of hours after the
round opens, in the season's settings. Seasons that already exist keep their
current rule until the organizer changes it.
Running a Team League season
Clearer Team League screens
A banner on disputed matches. If your match is disputed, its page now
says so at the top and tells you who settles it.
Boards by name. A Team League board's page is titled with its board
and fixture, like Board 2a · Club A vs Club B.
Buttons you can reach. Completing a busy season no longer pushes the
confirm button off the screen.
Easier to close. Notification pop-ups have a larger close button, and
on a phone the withdraw confirmation sits at the top, clear of the list
you're working through.
Better on your phone
More room for what matters. On a phone, page sections now run the full
width of the screen with thin dividers between them and one consistent
margin, instead of boxes inside boxes. Individual items, like match cards,
keep their card. On a computer, nothing changes.
Drag to read a chart. Drag your finger along a rating-history or
win-rate chart to read the value at any point. Lift it and the chart goes
back to the latest value. It works from the keyboard too.
A cookie banner you can read.Reject All was almost invisible on the
cookie banner. It's now as easy to see as Accept All.
Rating charts keep their labels. The rating numbers down the side of a
rating chart are no longer cut off on narrow screens.
A few smaller touches
Privacy improvements. We made several behind-the-scenes privacy and
security fixes. There's nothing you need to do.
Breadcrumbs that go somewhere. The links at the top of team and league
pages no longer point to pages that don't exist.