July 17, 2026
This week's updates are all about making the numbers on screen tell the truth — standings that don't count players who aren't really there, match reports that can't describe an impossible game, and brackets that speak up before they overflow.
When a player withdraws or is dropped, the standings now handle them sensibly. Someone who leaves before playing a single match no longer appears on the leaderboard at all — no more withdrawn players sitting at the top of a board they never played in. Someone who withdraws after playing stays visible, so their opponents' results still add up, but they sink to the bottom with a Withdrew badge and no rank number. And withdrawing a player no longer promises to fill their spot from the waitlist automatically: promotion is the organizer's call, and organizers now get a heads-up when someone leaves — including how many players are waiting. Learn more
For games where every fighter is unique — like Unmatched — you can no longer report a game with the same fighter on both sides. When you pick your fighter, it drops out of your opponent's options for that game, and any report that still names the same fighter for both players (on the web or through the Discord bot) is turned away with a clear explanation. Learn more about match reporting
Seeding an elimination bracket with more players than it has slots used to fail quietly. Now the seeding editor flags it up front — a "Bracket over capacity" notice with the exact number of players over the limit — so you can raise the bracket size or trim the field before generating, instead of discovering the problem the hard way. Learn more