July 14, 2026
The last few weeks brought a batch of updates aimed at two things: making the day-to-day of running and playing in competitions less fiddly, and giving you more control over your own data. Here's the tour.
Pinning down a match time no longer means a back-and-forth in Discord DMs. Either player on a match can now propose a time, or open a time poll with a handful of candidate slots — and both players vote on the candidates right from the match page. The moment you both land on the same slot, the match is scheduled automatically; otherwise the leading time gets a simple accept-or-decline. If the poll is also posted to Discord, that message stays in sync — votes and the final time update in place, so your channel never shows a stale poll.
Players can also share the hours they're generally free, so proposals and poll suggestions start from times that actually work instead of guesswork. Alongside the new tools, we tightened up the reminders that go out as a match's play-by deadline approaches, and fixed a handful of rough edges so proposals and confirmations behave predictably. Learn more about scheduling
Teo, your AI assistant, graduated from answering questions to helping you get things done. Ask "what do I need to do?" — or open the new My Queue section — and Teo lists the things waiting on you: a result to report, a time proposal to answer, a match to confirm. Each item shows up as a card you can act on right there in the chat. Teo never does anything on your behalf until you review the details and press confirm, so nothing happens behind your back. The chat itself also got a cleaner, faster redesign. Learn more about Teo
Running the same event over and over just got faster. Competition templates let you save a competition's entire structure — stages, scoring, draft rules, character pool — once, then spin up a new event from it in a couple of clicks. New this cycle too is Simple Setup, a streamlined creation flow with a Simple/Advanced view toggle, so a quick weekly league doesn't confront you with every knob the platform has. And when you need your numbers elsewhere, you can now export participants and standings to CSV straight from the manage screens. If your community runs on Discord, you can also open private group threads in one click — one per competition group, with the right players and organizers added automatically and a welcome post that lists everyone's local time zone, so nobody has to copy-paste rosters by hand. Competition templates · Simple Setup · Managing events
You can now delete your account yourself from Settings, with a clear explanation of what's removed and what's anonymized in shared match history. Separately, friendly (non-competition) matches are now private by default — casual games stay off your public profile and out of shared views unless you choose to share them. Both live under your profile and account settings. Learn more
Forfeits and byes no longer move your rating. If an opponent no-shows or a round hands you a bye, that result won't drag your number up or down — ratings now reflect games you actually played. Nothing to turn on; it applies everywhere ratings appear. Learn more about stats & ratings
Club-vs-club league play is coming together. You can now browse league seasons — divisions, club rosters, fixtures, and standings — as a spectator or participant. Division tables now show each club's game win-loss record and Sonneborn-Berger tiebreakers, so a tight division resolves the way the rules intend rather than leaving ties unbroken. This is an early look while we build out the full organizer toolset, so expect more here soon. Learn more about team leagues