September 14, 2026
Three releases this week, and most of them are about pages showing you what they already knew. A season's event list is back, every game's match history loads again, and a handful of things organizers and players had quietly learned to work around now behave.
Open a season and you will see the competitions that belong to it — on the public page and in the organizer's Manage and Events views. That list had stopped rendering, so a season looked empty no matter how many events were linked to it. Nothing was lost: the links were always there, and every one of them is now on the page. Season standings fill in as soon as an organizer finalizes an event, the same as they always have. Learn more
A game's match list would sometimes fail outright when it tried to load results. It now returns rows the way it should, with the filters intact. Learn more
Deleting a competition that already had matches in it was being refused for everyone except site staff — organization owners and admins included. Owners and admins of the organization can now delete their own competitions again. Nothing about what a deletion does has changed. Learn more
If you withdrew from a competition and later registered again, that competition started appearing twice on your dashboard and on your public profile, and the "My match" shortcut could point at your old, withdrawn entry. Both are fixed: one card per competition, and the shortcut follows your current registration. Your withdrawal history is still recorded — it just is not counted as a second entry. The "competitions entered" figure on your profile and on the leaderboard now counts it once too, and the record shown on a competition's card includes both of your stints and every stage of a multi-stage event, so it matches the totals above it. Learn more
Some picks and bans made during a live draft were never reaching the server: the board would either sit still or, since last week, show an error, and you had to make the pick again. That path is closed — a pick you lock in is the pick the draft records. Choosing who goes first (the dice roll and high-roll steps) now also tells you if something is turned down, instead of doing nothing. Learn more
If a pick or a ban was rejected during a live draft, the board used to say nothing at all and simply not move. It now shows you the reason and refreshes to what the server actually has, so you know whether to try again. Learn more
A few more things around the live draft now behave the way you would expect:
Behind the scenes, every change we ship now runs a complete two-player draft from lobby to finish before it can go live. Learn more